ForgeDocs
Documentation for the forge framework
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Classes | |
class | Configuration |
This class contains Lidgren.Network configuration settings that are used when creating NetPeer (typically either a NetServer or a NetClient type) instances. | |
interface | INetworkConnectionMonitor |
Object that monitors the connection and disconnection of other computers. More... | |
interface | INetworkMessage |
A message transmitted over the network. Network messages are always transmitted in order and reliably. More... | |
interface | INetworkMessageHandler |
Client code that is executed upon the receipt of a network message. More... | |
class | BaseNetworkMessageHandler< TNetworkMessage > |
Base type that all INetworkMessageHandlers should extend from (for a simplified API). More... | |
class | NetworkContext |
Holds important information about the current network connection and additionally about INetworkMessage listeners. More... | |
class | NetworkMessageDispatcher |
This class serves as a registry for INetworkMessageHandlers. It supports efficient lookup of message type to message handler responders. | |
class | ServerDiscoveryFormat |
struct | DiscoveredServer |
Contains information about a running server. More... | |
class | NetworkServerDiscovery |
This class makes it simple to automatically discover servers that are running on the local network. | |
class | Player |
A network player is an abstraction over a network connection. More... | |
Enumerations | |
enum | NetworkMessageRecipient { NetworkMessageRecipient.All, NetworkMessageRecipient.Server, NetworkMessageRecipient.Clients } |
Specifies which computers an INetworkMessage should be delivered to. More... | |
Specifies which computers an INetworkMessage should be delivered to.