ForgeDocs
Documentation for the forge framework
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A network player is an abstraction over a network connection. More...
Public Member Functions | |
Player (string name) | |
override bool | Equals (object obj) |
Determines whether the specified see cref="System.Object" }, is equal to this instance. More... | |
override int | GetHashCode () |
Returns a hash code for this instance. More... | |
override string | ToString () |
Public Attributes | |
string | Name |
The name that the player gave themselves. More... | |
Guid | Guid |
The GUID that uniquely identifies this player. This GUID can be per-session and does not need to be permanent. More... | |
A network player is an abstraction over a network connection.
override bool Forge.Networking.Core.Player.Equals | ( | object | obj | ) |
Determines whether the specified see cref="System.Object" }, is equal to this instance.
obj | The System.Object to compare with this instance. |
true
if the specified System.Object is equal to this instance; otherwise, /c>.override int Forge.Networking.Core.Player.GetHashCode | ( | ) |
Returns a hash code for this instance.
Guid Forge.Networking.Core.Player.Guid |
The GUID that uniquely identifies this player. This GUID can be per-session and does not need to be permanent.
string Forge.Networking.Core.Player.Name |
The name that the player gave themselves.