A member of a lobby.
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override void Forge.Networking.Lobby.LobbyMember.Dispose |
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virtual |
static Task<Maybe<LobbyMember> > Forge.Networking.Lobby.LobbyMember.JoinLobby |
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string |
host, |
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Player |
player, |
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IMapManager |
mapManager, |
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string |
password |
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) |
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static |
Try to join the lobby at the given IP end point as the given player.
- Parameters
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host | The IP address that the lobby server is running at. |
mapManager | The map manager that will be used to check to see if we have a map and to save a downloaded map. |
player | This player that will be used to uniquely identify ourselves. |
password | The password that the lobby host has set. |
The documentation for this class was generated from the following file:
- Forge.Networking/Lobby/LobbyMember.cs