ForgeDocs
Documentation for the forge framework
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Classes | |
class | LobbyCommon |
Common code for LobbyMember and LobbyHost. More... | |
class | LobbyHost |
class | LobbyReadyNetworkMessage |
The sending client is ready to launch the game. | |
class | LobbyNotReadyNetworkMessage |
The sending client is not ready to launch the game. | |
class | LobbyHostPlayerReadinessMessageHandler |
Handles network messages for determining if every player is ready to launch the game. | |
class | LobbyLaunchedHandler |
class | LobbyLaunchedNetworkMessage |
Network message sent when the lobby has been launched. | |
class | LobbyMapVerifyNetworkMessage |
Network message sent by the lobby server to verify that all clients have the given map. | |
class | LobbyMapDownloadRequestedNetworkMessage |
Network message sent by a lobby client to request a map download. | |
class | LobbyMapDownloadNetworkMessage |
Network message sent to lobby clients by the lobby server after the lobby server has received a LobbyMapDownloadedRequestedNetworkMessage. | |
class | MapDownloadServerMessageHandler |
Processes map download request messages and also sends map verification messages to new clients. Supports changing the current map (which causes a rebroadcast for map verification) . | |
interface | IMapManager |
Interface used to check if a map exists and optionally save a downloaded map if one does not. More... | |
class | MapDownloadClientMessageHandler |
Map download handler for the lobby client. Receives map verification messages and map download messages. If the verification message fails, then a map download request message is sent to the server. | |
class | LobbyMember |
A member of a lobby. More... | |
class | PlayerJoinedNetworkMessage |
The given player has joined the network. | |
class | PlayerLeftNetworkMessage |
The given player has left the network. | |
class | PlayerManager |