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ForgeDocs
Documentation for the forge framework
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Classes | |
| class | LobbyCommon |
| Common code for LobbyMember and LobbyHost. More... | |
| class | LobbyHost |
| class | LobbyReadyNetworkMessage |
| The sending client is ready to launch the game. | |
| class | LobbyNotReadyNetworkMessage |
| The sending client is not ready to launch the game. | |
| class | LobbyHostPlayerReadinessMessageHandler |
| Handles network messages for determining if every player is ready to launch the game. | |
| class | LobbyLaunchedHandler |
| class | LobbyLaunchedNetworkMessage |
| Network message sent when the lobby has been launched. | |
| class | LobbyMapVerifyNetworkMessage |
| Network message sent by the lobby server to verify that all clients have the given map. | |
| class | LobbyMapDownloadRequestedNetworkMessage |
| Network message sent by a lobby client to request a map download. | |
| class | LobbyMapDownloadNetworkMessage |
| Network message sent to lobby clients by the lobby server after the lobby server has received a LobbyMapDownloadedRequestedNetworkMessage. | |
| class | MapDownloadServerMessageHandler |
| Processes map download request messages and also sends map verification messages to new clients. Supports changing the current map (which causes a rebroadcast for map verification) . | |
| interface | IMapManager |
| Interface used to check if a map exists and optionally save a downloaded map if one does not. More... | |
| class | MapDownloadClientMessageHandler |
| Map download handler for the lobby client. Receives map verification messages and map download messages. If the verification message fails, then a map download request message is sent to the server. | |
| class | LobbyMember |
| A member of a lobby. More... | |
| class | PlayerJoinedNetworkMessage |
| The given player has joined the network. | |
| class | PlayerLeftNetworkMessage |
| The given player has left the network. | |
| class | PlayerManager |