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Package Forge.Networking.AutomaticTurnGame

Classes

class  AutomaticTurnGame
 Supports turn-based games where there are a high number of game turns per second (>5) that are automatically ended. More...
 
class  GameServerHandler
 
class  GameClientHandler
 
interface  IGameCommand
 An IGameCommand is some user input that modifies game state during a turn. This interface is not implemented internally; instead it gives some type safety for the API (otherwise only object could be used as parameter types). More...
 
class  EndTurnNetworkMessage
 
class  SubmitCommandsNetworkMessage
 Message that goes from clients to the server specifying commands that have been issued.
 
class  AdjustTurnDelayNetworkMessage
 Message that only the server processes to adjust the turn delay.