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ForgeDocs
Documentation for the forge framework
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Namespaces | |
| package | Implementation |
| package | Tests |
Classes | |
| class | Data |
| struct | DataAccessor |
| Provides a convenient and efficient way to access a type of Data. More... | |
| class | DataMap< T > |
| Map a data type to its respective accessor, at compile time. More... | |
| interface | IDataReference |
| Interface used for type erasure by BaseDataReferenceType. More... | |
| class | BaseDataReferenceType |
| Base type for data references for common code. More... | |
| class | BaseDataReferenceConverter |
| JsonConverter used to serialize a DataReference directly as an IQueryableEntity (to avoid an extraneous object definition in the JSON output). | |
| class | DataReference< TData0 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4, TData5 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4, TData5, TData6 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4, TData5, TData6, TData7 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4, TData5, TData6, TData7, TData8 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | DataReference< TData0, TData1, TData2, TData3, TData4, TData5, TData6, TData7, TData8, TData9 > |
| Data reference that references some data defined in an entity or template. More... | |
| class | AddedDataEvent |
| Event that notifies listener that a new data instance has been added to the entity. More... | |
| class | RemovedDataEvent |
| Event that notifies listener that a new data instance has been added to the entity. More... | |
| class | EntityAddedEvent |
| Event that notifies the listener that a new Entity has been added to the EntityManager. More... | |
| class | EntityRemovedEvent |
| Event that notifies the listener that a new Entity has been removed from the EntityManager. More... | |
| class | HideEntityEvent |
| Event notifying listeners that the entity should be hidden. More... | |
| class | ShowEntityEvent |
| Event notifying listeners that the entity should be visible. More... | |
| class | DestroyedEntityEvent |
| Event notifying listeners that the entity has been destroyed. More... | |
| class | InvalidDataReadException |
| Exception thrown when a data instance has been read from but it is read-only. This is thrown by client code. More... | |
| class | InvalidDataWriteException |
| Exception thrown when a data instance has been written to but it is not modifiable. This is thrown by client code. More... | |
| class | DeserializationException |
| Exception thrown when a deserialization error has occurred. This is most likely during a level load. More... | |
| class | AlreadyAddedDataException |
| Exception thrown when a data type is added to an entity, but the entity already contains an instance of said data type. More... | |
| class | NoSuchDataException |
| Exception thrown when data is attempted to be retrieved from an Entity, but the entity does not contain an instance of said data type. More... | |
| class | PreviousRequiresVersionedDataException |
| Exception thrown when Previous(accessor) is requested but accessor does not map to a versioned data type. More... | |
| class | RemodifiedDataException |
| An exception that is thrown when a data instance has been modified more than once in an update loop, but that data is not allowed to be concurrently modified. More... | |
| interface | IEntity |
| An interface of Entity operations that allow the entity to be both queried and written to. More... | |
| class | IEntityExtensions |
| Helper methods built on top of the core IEntity API. | |
| interface | IEventDispatcher |
| Interface the game-play code can use to submit events to the external world. More... | |
| interface | IEvent |
| class | BaseEvent< TDerived > |
| Base event type that all events must derive from. More... | |
| interface | IEventNotifier |
| An IEventNotifier instance allows for objects to listen to other objects for interesting events based on the given IEvent type. The event dispatcher is a generalization of C#'s support for event, plus additional support for delayed event dispatch. More... | |
| interface | IGameEngine |
| Manages the execution of a game. Allows for players to input commands to the game, thereby modifying how the game plays out. More... | |
| class | GameEngineFactory |
| Allocates IGameEngines that can be used to play the state stored inside of a game snapshot. | |
| interface | IGameInput |
| Input that is given to the game manager. More... | |
| interface | IGameSnapshot |
| The IGameSnapshot stores a serialized state of the engine. It provides a common interface that both the engine and the editor use for accessing saved games and replays. More... | |
| class | EntityIndex |
| Provides access to all entities in a game engine via the entity's UniqueId. More... | |
| class | TemplateIndex |
| Provides access to all templates in a game engine via the template's TemplateId. More... | |
| interface | IQueryableEntity |
| An entity within the game state that can be queried for information about its current data. More... | |
| interface | ITemplate |
| Used for creating IEntity instances that have a set of data values already initialized. Templates should not be modified at runtime. More... | |
| interface | ITemplateGroup |
| An ITemplateGroup is simply a collection of templates that IGameSnapshots use. More... | |
| class | LevelManager |
| Facilitates the creation, saving, and loading of snapshots and template groups. This is the API point that all serialization occurs in. | |
| interface | ISystem |
| All systems need to extend this interface, but it should be done by extending BaseSystem. See documentation on BaseSystem. More... | |
| class | BaseSystem |
| All systems need to extend the system class. Systems have callbacks automatically registered by implementing ITrigger* interfaces. More... | |
| interface | ITriggerFilterProvider |
| class | Trigger |
| Provides interfaces that Systems should derive from to receive callbacks. | |
Enumerations | |
| enum | GameSnapshotEntityRemoveResult { GameSnapshotEntityRemoveResult.Destroyed, GameSnapshotEntityRemoveResult.IntoRemoved, GameSnapshotEntityRemoveResult.Failed } |
| Represents the result of removing an entity. More... | |
| enum | SystemExecutionOrdering { SystemExecutionOrdering.Concurrent, SystemExecutionOrdering.BeforeOther, SystemExecutionOrdering.AfterOther } |
| An enum that specifies the relative execution ordering of a group of systems. It expresses the execution ordering within the context of precisely two systems. More... | |
Represents the result of removing an entity.
An enum that specifies the relative execution ordering of a group of systems. It expresses the execution ordering within the context of precisely two systems.